![]() In the realm of theory/speculation - the values in the max spell point table in the DMG are (as far as I can see) what you get when you just add up the spell point values of the slots in the table for a typical full caster. And I much prefer seeing them have a resource that feels (to me) more natural than spell slots, which to me feel very 'gamey'. I do think that the players enjoy the added flexibility. There aren't any warlocks in the party, so I don't have any experience with that aspect. The PCs are only up to 6th level, though, and I am a bit concerned with the potential for a lot of high level spells being cast later on. Even with that I think things are OK, although I'm sure caster behavior is different than if we were using spell slots. Because, frankly, I did not understand what I was doing, I also increased the max spell points for all the casters.
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